Game design philosophy might explain some trends mentioned in this article. Some developers start with game mechanics and build the story around that or they might start with story and figure out game mechanics as they go. Like hollywood blockbuster movies, the similarities between big blockbuster games may be due to high costs and the need to achieve commercial appeal so we get less experimental games and more third person adventures.
Very true -- related, but I feel like when that need for commercial appeal extends to international audiences, you get movies and games that suffer from a really general, placeless-feeling artwork. As opposed to, say, Detention which shines because it’s telling its story from a perspective.
Game design philosophy might explain some trends mentioned in this article. Some developers start with game mechanics and build the story around that or they might start with story and figure out game mechanics as they go. Like hollywood blockbuster movies, the similarities between big blockbuster games may be due to high costs and the need to achieve commercial appeal so we get less experimental games and more third person adventures.
Very true -- related, but I feel like when that need for commercial appeal extends to international audiences, you get movies and games that suffer from a really general, placeless-feeling artwork. As opposed to, say, Detention which shines because it’s telling its story from a perspective.