Discussion about this post

User's avatar
Gesild's avatar

Game design philosophy might explain some trends mentioned in this article. Some developers start with game mechanics and build the story around that or they might start with story and figure out game mechanics as they go. Like hollywood blockbuster movies, the similarities between big blockbuster games may be due to high costs and the need to achieve commercial appeal so we get less experimental games and more third person adventures.

Expand full comment
1 more comment...

No posts