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nate's avatar

Runescape?? A big dumb game???

> takes nearly 10,000 hours to max all skills and complete all quests, not even considering combat achievements and minigames and such

yeah, i guess that's about right.

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hey video game man! when's the essay on oldschool runescape (OSRS, or 2007scape) coming? just to pique your interest, back in the day (I started playing around 2006) runescape was great and then they released an update called evolution of combat where combat was more MMO-like (like ability cooldowns) and graphics were updated and such. naturally this upset the community and many of us were turned off by the facelift and stopped playing out of disinterest.

well, back in 2013 (??? jesus that's over a decade ago) the devs said "hey guys we found an old backup from 2007 so if this gets a lot of votes then we can run a runescape world using that old save state that you can play on with separate characters." naturally this received such overwhelming response that they didn't just open an individual world (of which there are hundreds), with like over 100,000 positive votes they created a whole separate server with its own dev team and it's now officially branched out into a separate game from normal runescape (dubbed RS3, as EoC basically made it the third version of rs). with a design concept based on "nothing gets added/changed without like 75% affirmative votes," OSRS has developed whole new questlines and regions of the game unique from RS3 (and it's finally coming out with its own new skill after a lot of purists being children about it). all while maintaining those crisp mid-2000s graphics. truly a tale of inspiration.

i am available for interview and J1mmy has good video essays on the topic. there's also neat stuff to talk about regarding game mechanics. that is - the original combat system is "click on the monster and your character attacks it repeatedly until it's dead." this resulted in players manipulating game systems to create techniques - for instance, you can activate prayers to protect from certain damage types, but having a prayer active constantly drains your prayer resource. additionally, because the game is old, it runs on game ticks - essentially the game calculates most inputs and gamestates 100 times per minute, so every .6 seconds. players discovered that the prayer drain happens on game ticks, while damage calculations don't, so "prayer flicking" is the act of switching your prayer off and back on very quickly right on the game tick (many people use metronomes to practice) so that they get the benefits of prayer without spending it nearly as quickly. ("RuneScape is a Rhythm Game.") there are lots of things like this, and the developers have lovingly leaned into it instead of trying to curb it. ("RuneScape Doesn't Teach Combat.") it's all a very neat little segment of gaming history. ("I've Already Given You Many Potential Titles.")

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Reuben Kern's avatar

I'm curious when the decision to become Big and Dumb happens. Like, Concord started day 1 with the goal to be Big and Dumb, but plenty of other Big Dumb games were small games that stumbled into it and then capitalized on the momentum

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