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nate's avatar

Celeste is great in terms of forgiveness mechanics. Quick GMTK plug (my favorite game design youtuber): https://www.youtube.com/watch?v=yorTG9at90g

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Reuben Kern's avatar

I think it's nice that it's coyote time, not coyote distance. It's not a larger ledge, it's a few milliseconds to spend however you want. A nice little coyote grace period, not unlike i-frames after you get hit by something in other games

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Dayten Rose's avatar

That's a great observation! A lot of forgiveness mechanics seem to function as second chances, rather than static advantages. And you only lose when you mess up twice.

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